Conference Guide

Cute Framework
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0:00Randy Gaul: Welcome to the presentation
0:00Randy Gaul: Welcome to the presentation
0:00Randy Gaul: Welcome to the presentation
0:21RG: Cute Framework
0:21RG: Cute Framework
0:21RG: Cute Framework
0:51RG: What Cute Framework is
0:51RG: What Cute Framework is
0:51RG: What Cute Framework is
3:21RG: Talk Contents
3:21RG: Talk Contents
3:21RG: Talk Contents
3:45RG: Why?
3:45RG: Why?
3:45RG: Why?
4:53RG: Standards (xkcd)1
4:53RG: Standards (xkcd)1
4:53RG: Standards (xkcd)1
5:34RG: Where Cute Framework Fits
5:34RG: Where Cute Framework Fits
5:34RG: Where Cute Framework Fits
7:35RG: The Real Reason Cute Exists
7:35RG: The Real Reason Cute Exists
7:35RG: The Real Reason Cute Exists
9:39RG: I Just Want to Make the Game
9:39RG: I Just Want to Make the Game
9:39RG: I Just Want to Make the Game
15:47RG: Too Much to Ask For?
15:47RG: Too Much to Ask For?
15:47RG: Too Much to Ask For?
16:12RG: Documentation – GitHub MD Files2
16:12RG: Documentation – GitHub MD Files2
16:12RG: Documentation – GitHub MD Files2
17:15RG: Documentation – In-Code Comments
17:15RG: Documentation – In-Code Comments
17:15RG: Documentation – In-Code Comments
17:48RG: Active Developer Support
17:48RG: Active Developer Support
17:48RG: Active Developer Support
19:41RG: Gettin' all Cute
19:41RG: Gettin' all Cute
19:41RG: Gettin' all Cute
21:28RG: How Cute can you be?
21:28RG: How Cute can you be?
21:28RG: How Cute can you be?
22:06RG: Process of Cuteness
22:06RG: Process of Cuteness
22:06RG: Process of Cuteness
22:30RG: Demo Game
22:30RG: Demo Game
22:30RG: Demo Game
23:50RG: Being Really Cute3
23:50RG: Being Really Cute3
23:50RG: Being Really Cute3
29:12RG: Roadmap
29:12RG: Roadmap
29:12RG: Roadmap
30:32RG: Fin
30:32RG: Fin
30:32RG: Fin
31:13RG: Questions
31:13RG: Questions
31:13RG: Questions
31:19hayai raylib, cute… I haven't tried these still despite interest. Maybe I should do so soon
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31:19hayai raylib, cute… I haven't tried these still despite interest. Maybe I should do so soon
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31:19hayai raylib, cute… I haven't tried these still despite interest. Maybe I should do so soon
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31:28redline I hope the kitties make an appearance
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31:28redline I hope the kitties make an appearance
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31:28redline I hope the kitties make an appearance
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31:36abner I wish I could've loved pico more. Guess I'm just not good at hardcore optimizing
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31:36abner I wish I could've loved pico more. Guess I'm just not good at hardcore optimizing
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31:36abner I wish I could've loved pico more. Guess I'm just not good at hardcore optimizing
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31:55hayai Didn't like pico initially… didn't realize at first that the constraints promoted procedurally generating lots of stuff. A good direction to push people
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31:55hayai Didn't like pico initially… didn't realize at first that the constraints promoted procedurally generating lots of stuff. A good direction to push people
🗪
31:55hayai Didn't like pico initially… didn't realize at first that the constraints promoted procedurally generating lots of stuff. A good direction to push people
🗪
32:24abner We definitely need more handmade people making frameworks. Empower more folks with that Sean Barrett ease of integration
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32:24abner We definitely need more handmade people making frameworks. Empower more folks with that Sean Barrett ease of integration
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32:24abner We definitely need more handmade people making frameworks. Empower more folks with that Sean Barrett ease of integration
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32:37jhuculak That search for pre-existing solutions resonates so much. I love technology but spend way to much time just trying stuff!
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32:37jhuculak That search for pre-existing solutions resonates so much. I love technology but spend way to much time just trying stuff!
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32:37jhuculak That search for pre-existing solutions resonates so much. I love technology but spend way to much time just trying stuff!
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32:45hayai "Repeat until death"
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32:45hayai "Repeat until death"
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32:45hayai "Repeat until death"
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32:48neo_ar Why is there a man talking over this cat presentation?
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32:48neo_ar Why is there a man talking over this cat presentation?
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32:48neo_ar Why is there a man talking over this cat presentation?
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32:56gilman How much of the frustration with the existing solutions do you think was due to not understanding the solution space? Would they be less frustrating to use now after going on your own journey?
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32:56gilman How much of the frustration with the existing solutions do you think was due to not understanding the solution space? Would they be less frustrating to use now after going on your own journey?
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32:56gilman How much of the frustration with the existing solutions do you think was due to not understanding the solution space? Would they be less frustrating to use now after going on your own journey?
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33:12RG: Decreasing openness to new ideas
33:12RG: Decreasing openness to new ideas
33:12RG: Decreasing openness to new ideas
34:47hayai Really digging the philosophy behind this that he's explaining: "[SDL2] is good for platform abstraction. That's what it does". I used to believe it was good for more
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34:47hayai Really digging the philosophy behind this that he's explaining: "[SDL2] is good for platform abstraction. That's what it does". I used to believe it was good for more
🗪
34:47hayai Really digging the philosophy behind this that he's explaining: "[SDL2] is good for platform abstraction. That's what it does". I used to believe it was good for more
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34:53jroatch I'm curious how Allegro5 may fit in this matrix
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34:53jroatch I'm curious how Allegro5 may fit in this matrix
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34:53jroatch I'm curious how Allegro5 may fit in this matrix
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35:50timrex Searching for Cute headers gave me a ton of pinterest junk
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35:50timrex Searching for Cute headers gave me a ton of pinterest junk
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35:50timrex Searching for Cute headers gave me a ton of pinterest junk
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36:21hayai The name "cute" is very good. It needs a second word to become unique, though
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36:21hayai The name "cute" is very good. It needs a second word to become unique, though
🗪
36:21hayai The name "cute" is very good. It needs a second word to become unique, though
🗪
36:31hayai "cute game" headers?
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36:31hayai "cute game" headers?
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36:31hayai "cute game" headers?
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36:33spex_guy Searching "cute headers c" found it for me
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36:33spex_guy Searching "cute headers c" found it for me
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36:33spex_guy Searching "cute headers c" found it for me
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36:45Abner Coimbre: Keep scrolling down
36:45Abner Coimbre: Keep scrolling down
36:45Abner Coimbre: Keep scrolling down
37:01bvisness I would be curious to know what led you to fall back to an ECS. It's a common topic of discussion in my circles
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37:01bvisness I would be curious to know what led you to fall back to an ECS. It's a common topic of discussion in my circles
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37:01bvisness I would be curious to know what led you to fall back to an ECS. It's a common topic of discussion in my circles
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37:13RG: Entity Component Systems
37:13RG: Entity Component Systems
37:13RG: Entity Component Systems
40:04philliptrudeau Have you broached resolving the naming conflict between the Cute framework and the Qt framework?
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40:04philliptrudeau Have you broached resolving the naming conflict between the Cute framework and the Qt framework?
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40:04philliptrudeau Have you broached resolving the naming conflict between the Cute framework and the Qt framework?
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40:14jroatch For serialization did you mean JSON-like structure (trees of arrays and maps) or JSON-like syntax (text delimiters of brackets, quotes, commas etc)?
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40:14jroatch For serialization did you mean JSON-like structure (trees of arrays and maps) or JSON-like syntax (text delimiters of brackets, quotes, commas etc)?
🗪
40:14jroatch For serialization did you mean JSON-like structure (trees of arrays and maps) or JSON-like syntax (text delimiters of brackets, quotes, commas etc)?
🗪
41:37redline How tightly coupled would different parts of the cute framework be? Like, for instance, if I want to use the networking but not use the collision scheme with the ECS, how difficult would that be for the framework?
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41:37redline How tightly coupled would different parts of the cute framework be? Like, for instance, if I want to use the networking but not use the collision scheme with the ECS, how difficult would that be for the framework?
🗪
41:37redline How tightly coupled would different parts of the cute framework be? Like, for instance, if I want to use the networking but not use the collision scheme with the ECS, how difficult would that be for the framework?
🗪
42:24migueldorta Can cute be used alongside other libraries like SDL?
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42:24migueldorta Can cute be used alongside other libraries like SDL?
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42:24migueldorta Can cute be used alongside other libraries like SDL?
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42:39michaebartnett Could you talk a bit about the serialization module, like supported features or your philosophy on what a good one of those is? That's the component in any engine or framework that I feel like I directly interact with the most
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42:39michaebartnett Could you talk a bit about the serialization module, like supported features or your philosophy on what a good one of those is? That's the component in any engine or framework that I feel like I directly interact with the most
🗪
42:39michaebartnett Could you talk a bit about the serialization module, like supported features or your philosophy on what a good one of those is? That's the component in any engine or framework that I feel like I directly interact with the most
🗪
43:15nico (1) How are you approaching cross-platform builds? (2) Is the networking supported on web? If so, does the "UDP" fall back to WebSockets, or is there a whole WebRTC thing
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43:15nico (1) How are you approaching cross-platform builds? (2) Is the networking supported on web? If so, does the "UDP" fall back to WebSockets, or is there a whole WebRTC thing
🗪
43:15nico (1) How are you approaching cross-platform builds? (2) Is the networking supported on web? If so, does the "UDP" fall back to WebSockets, or is there a whole WebRTC thing
🗪
43:44rudy Is there any available links or is this a work in progress?
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43:44rudy Is there any available links or is this a work in progress?
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43:44rudy Is there any available links or is this a work in progress?
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43:58skytrias What do you think about rust?
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43:58skytrias What do you think about rust?
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43:58skytrias What do you think about rust?
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44:36ropemarkd Could you expand on the "encryption" and "authentication" parts of the networking? Can you apply these on top of both TCP and UDP? Do you use existing encryption methods (e.g. DTLS on top of UDP) or roll your own methods?4
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44:36ropemarkd Could you expand on the "encryption" and "authentication" parts of the networking? Can you apply these on top of both TCP and UDP? Do you use existing encryption methods (e.g. DTLS on top of UDP) or roll your own methods?4
🗪
44:36ropemarkd Could you expand on the "encryption" and "authentication" parts of the networking? Can you apply these on top of both TCP and UDP? Do you use existing encryption methods (e.g. DTLS on top of UDP) or roll your own methods?4
🗪
45:22redline How much of cute framework focuses on content creation tools or integration with existing ones? I've definitely felt pain-points integrating with Tiled for example (great tool) and am trying to decide on what the best approach is to assembling the different parts of the game that fall outside of the code
🗪
45:22redline How much of cute framework focuses on content creation tools or integration with existing ones? I've definitely felt pain-points integrating with Tiled for example (great tool) and am trying to decide on what the best approach is to assembling the different parts of the game that fall outside of the code
🗪
45:22redline How much of cute framework focuses on content creation tools or integration with existing ones? I've definitely felt pain-points integrating with Tiled for example (great tool) and am trying to decide on what the best approach is to assembling the different parts of the game that fall outside of the code
🗪
45:58skytrias Have you seen Dion?
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45:58skytrias Have you seen Dion?
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45:58skytrias Have you seen Dion?
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46:11AC: Thank you for being here, Randy
46:11AC: Thank you for being here, Randy
46:11AC: Thank you for being here, Randy
46:23RG: Thanks, Abner
46:23RG: Thanks, Abner
46:23RG: Thanks, Abner
46:39AC: See you around
46:39AC: See you around
46:39AC: See you around