Conference Guide

Syzygy
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0:00Abner Coimbre: Introduce Riccardo Caprari
0:00Abner Coimbre: Introduce Riccardo Caprari
0:00Abner Coimbre: Introduce Riccardo Caprari
0:03Riccardo Caprari: Perfect
0:03Riccardo Caprari: Perfect
0:03Riccardo Caprari: Perfect
0:06AC: Syzygy seems not to use a commercial game engine
0:06AC: Syzygy seems not to use a commercial game engine
0:06AC: Syzygy seems not to use a commercial game engine
0:16RC: Writing Syzygy from scratch
0:16RC: Writing Syzygy from scratch
0:16RC: Writing Syzygy from scratch
1:23AC: How long until you could prototype the game?
1:23AC: How long until you could prototype the game?
1:23AC: How long until you could prototype the game?
1:41RC: Stream-of-consciousness project, learning along the way
1:41RC: Stream-of-consciousness project, learning along the way
1:41RC: Stream-of-consciousness project, learning along the way
2:50AC: What was the inspiration?
2:50AC: What was the inspiration?
2:50AC: What was the inspiration?
2:54RC: Learning of Casey's Handmade Hero through Jonathan Blow
2:54RC: Learning of Casey's Handmade Hero through Jonathan Blow
2:54RC: Learning of Casey's Handmade Hero through Jonathan Blow
5:50RC: Inspiration from rogue-likes with unusual grid topologies
5:50RC: Inspiration from rogue-likes with unusual grid topologies
5:50RC: Inspiration from rogue-likes with unusual grid topologies