Syzygy
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Previous: 'Low-Level Academy'
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0:00 : Introduce Riccardo Caprari
0:00 : Introduce Riccardo Caprari
0:00 : Introduce Riccardo Caprari
0:03 : Perfect
0:03 : Perfect
0:03 : Perfect
0:06 : Syzygy seems not to use a commercial game engine
0:06 : Syzygy seems not to use a commercial game engine
0:06 : Syzygy seems not to use a commercial game engine
0:16 : Writing Syzygy from scratch
0:16 : Writing Syzygy from scratch
0:16 : Writing Syzygy from scratch
1:23 : How long until you could prototype the game?
1:23 : How long until you could prototype the game?
1:23 : How long until you could prototype the game?
1:41 : Stream-of-consciousness project, learning along the way
1:41 : Stream-of-consciousness project, learning along the way
1:41 : Stream-of-consciousness project, learning along the way
2:50 : What was the inspiration?
2:50 : What was the inspiration?
2:50 : What was the inspiration?
2:54 : Learning of Casey's Handmade Hero through Jonathan Blow
2:54 : Learning of Casey's Handmade Hero through Jonathan Blow
2:54 : Learning of Casey's Handmade Hero through Jonathan Blow
5:50 : Inspiration from rogue-likes with unusual grid topologies
5:50 : Inspiration from rogue-likes with unusual grid topologies
5:50 : Inspiration from rogue-likes with unusual grid topologies
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Next: 'Parallelisation in the Linux Kernel'
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