Conference Guide

Oasis in Curses - Q&A
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0:00Abner Coimbre: How long have you worked on this project and what are your future goals?
0:00Abner Coimbre: How long have you worked on this project and what are your future goals?
0:00Abner Coimbre: How long have you worked on this project and what are your future goals?
0:57professorsil A common thing in engineering-like games is a debugger of some sort. Do you plan on any features like this to try and figure out why your rules aren't working?
0:57professorsil A common thing in engineering-like games is a debugger of some sort. Do you plan on any features like this to try and figure out why your rules aren't working?
0:57professorsil A common thing in engineering-like games is a debugger of some sort. Do you plan on any features like this to try and figure out why your rules aren't working?
1:39reuben Are there any programmable character options where your characters react to actions other characters and enemies take? And will there be any "debug" features for the player to understand why their script behaves the way it does?
1:39reuben Are there any programmable character options where your characters react to actions other characters and enemies take? And will there be any "debug" features for the player to understand why their script behaves the way it does?
1:39reuben Are there any programmable character options where your characters react to actions other characters and enemies take? And will there be any "debug" features for the player to understand why their script behaves the way it does?
2:20ratfactor Are there any default / example "programs" for characters, or does the player need discover the system as they play...or is there some other way to ease people into it?
2:20ratfactor Are there any default / example "programs" for characters, or does the player need discover the system as they play...or is there some other way to ease people into it?
2:20ratfactor Are there any default / example "programs" for characters, or does the player need discover the system as they play...or is there some other way to ease people into it?
3:00nektro Can you change the AI constraints mid encounter?
3:00nektro Can you change the AI constraints mid encounter?
3:00nektro Can you change the AI constraints mid encounter?
3:11professorsil Are all rule options available at the beginning of the game or do you unlock certain rules?
3:11professorsil Are all rule options available at the beginning of the game or do you unlock certain rules?
3:11professorsil Are all rule options available at the beginning of the game or do you unlock certain rules?
3:47reductum Can you program rules around movement and positioning?
3:47reductum Can you program rules around movement and positioning?
3:47reductum Can you program rules around movement and positioning?
3:58bvisness You talked about your party as a "machine". What sort of resources do you have to manage besides simply stamina / action points?
3:58bvisness You talked about your party as a "machine". What sort of resources do you have to manage besides simply stamina / action points?
3:58bvisness You talked about your party as a "machine". What sort of resources do you have to manage besides simply stamina / action points?
4:43pal What's the split in effort between developing the code (e.g. systems / engines / tools) vs developing assets (e.g. art, map-design, etc.)
4:43pal What's the split in effort between developing the code (e.g. systems / engines / tools) vs developing assets (e.g. art, map-design, etc.)
4:43pal What's the split in effort between developing the code (e.g. systems / engines / tools) vs developing assets (e.g. art, map-design, etc.)
5:27andrewrk Have you considered quitting your day job to do this full-time?
5:27andrewrk Have you considered quitting your day job to do this full-time?
5:27andrewrk Have you considered quitting your day job to do this full-time?
6:00martinfouilleul Can you replay battles / reproduce the same kind of situations, in order to tune your strategy?
6:00martinfouilleul Can you replay battles / reproduce the same kind of situations, in order to tune your strategy?
6:00martinfouilleul Can you replay battles / reproduce the same kind of situations, in order to tune your strategy?
6:37professorsil I notice the characters have a distinctly different color palette while in shadow. Have you taken any interesting approaches to lighting or 3D modeling / level design?
6:37professorsil I notice the characters have a distinctly different color palette while in shadow. Have you taken any interesting approaches to lighting or 3D modeling / level design?
6:37professorsil I notice the characters have a distinctly different color palette while in shadow. Have you taken any interesting approaches to lighting or 3D modeling / level design?
8:57slimsag How do you intend to balance the game against the curses combinations sometimes being things you haven't thought of?
8:57slimsag How do you intend to balance the game against the curses combinations sometimes being things you haven't thought of?
8:57slimsag How do you intend to balance the game against the curses combinations sometimes being things you haven't thought of?
9:38tedbendixson How much are you thinking of the encounters as specific puzzles, or are you more interested in giving players more freedom to play with the systems?
9:38tedbendixson How much are you thinking of the encounters as specific puzzles, or are you more interested in giving players more freedom to play with the systems?
9:38tedbendixson How much are you thinking of the encounters as specific puzzles, or are you more interested in giving players more freedom to play with the systems?