Conference Guide

EmberGen
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0:00Abner Coimbre: What led to JangaFX?
0:00Abner Coimbre: What led to JangaFX?
0:00Abner Coimbre: What led to JangaFX?
0:10Nick Seavert: The genesis of JangaFX modding Half-Life 2 in 2006, working on particles for No More Room In Hell1
0:10Nick Seavert: The genesis of JangaFX modding Half-Life 2 in 2006, working on particles for No More Room In Hell1
0:10Nick Seavert: The genesis of JangaFX modding Half-Life 2 in 2006, working on particles for No More Room In Hell1
1:02NS: Frustration with existing particle simulation tools
1:02NS: Frustration with existing particle simulation tools
1:02NS: Frustration with existing particle simulation tools
2:50NS: Moving to New Mexico and starting JangaFX as a business in 2016
2:50NS: Moving to New Mexico and starting JangaFX as a business in 2016
2:50NS: Moving to New Mexico and starting JangaFX as a business in 2016
4:05AC: In what ways do you express your art?
4:05AC: In what ways do you express your art?
4:05AC: In what ways do you express your art?
4:24NS: Having technical shader chops and artistic drawing chops
4:24NS: Having technical shader chops and artistic drawing chops
4:24NS: Having technical shader chops and artistic drawing chops
4:57AC: What does EmberGen offer?2
4:57AC: What does EmberGen offer?2
4:57AC: What does EmberGen offer?2
5:26NS: EmberGen as a real-time volumetric visual effect generator3
5:26NS: EmberGen as a real-time volumetric visual effect generator3
5:26NS: EmberGen as a real-time volumetric visual effect generator3
6:27AC: What is LiquiGen?
6:27AC: What is LiquiGen?
6:27AC: What is LiquiGen?
6:34NS: LiquiGen as real-time liquid simulator
6:34NS: LiquiGen as real-time liquid simulator
6:34NS: LiquiGen as real-time liquid simulator
7:19AC: Why is "handmade" important to you?
7:19AC: Why is "handmade" important to you?
7:19AC: Why is "handmade" important to you?
7:56NS: Handmade development for performance
7:56NS: Handmade development for performance
7:56NS: Handmade development for performance