EmberGen
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Previous: 'Magic Poser'
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0:00 : What led to JangaFX?
0:00 : What led to JangaFX?
0:00 : What led to JangaFX?
0:10 : The genesis of JangaFX modding Half-Life 2 in 2006, working on particles for No More Room In Hell1
0:10 : The genesis of JangaFX modding Half-Life 2 in 2006, working on particles for No More Room In Hell1
0:10 : The genesis of JangaFX modding Half-Life 2 in 2006, working on particles for No More Room In Hell1
1:02 : Frustration with existing particle simulation tools
1:02 : Frustration with existing particle simulation tools
1:02 : Frustration with existing particle simulation tools
2:50 : Moving to New Mexico and starting JangaFX as a business in 2016
2:50 : Moving to New Mexico and starting JangaFX as a business in 2016
2:50 : Moving to New Mexico and starting JangaFX as a business in 2016
4:05 : In what ways do you express your art?
4:05 : In what ways do you express your art?
4:05 : In what ways do you express your art?
4:24 : Having technical shader chops and artistic drawing chops
4:24 : Having technical shader chops and artistic drawing chops
4:24 : Having technical shader chops and artistic drawing chops
4:57 : What does EmberGen offer?2
4:57 : What does EmberGen offer?2
4:57 : What does EmberGen offer?2
5:26 : EmberGen as a real-time volumetric visual effect generator3
5:26 : EmberGen as a real-time volumetric visual effect generator3
5:26 : EmberGen as a real-time volumetric visual effect generator3
6:27 : What is LiquiGen?
6:27 : What is LiquiGen?
6:27 : What is LiquiGen?
6:34 : LiquiGen as real-time liquid simulator
6:34 : LiquiGen as real-time liquid simulator
6:34 : LiquiGen as real-time liquid simulator
7:19 : Why is "handmade" important to you?
7:19 : Why is "handmade" important to you?
7:19 : Why is "handmade" important to you?
7:56 : Handmade development for performance
7:56 : Handmade development for performance
7:56 : Handmade development for performance
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Next: 'EmberGen - Q&A'
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