Conference Guide

Cove Kid - Q&A
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0:09Abner Coimbre: Do you have plans to continue porting the game?
0:09Abner Coimbre: Do you have plans to continue porting the game?
0:09Abner Coimbre: Do you have plans to continue porting the game?
1:20professorsil Did you try hot code reloading?1,2
1:20professorsil Did you try hot code reloading?1,2
1:20professorsil Did you try hot code reloading?1,2
3:01shurane How many lines of code is it?
3:01shurane How many lines of code is it?
3:01shurane How many lines of code is it?
3:14professorsil How does the 3×3 box surrounding the stuff you pick up get aligned? Is it just forced to align to 3× grid?
3:14professorsil How does the 3×3 box surrounding the stuff you pick up get aligned? Is it just forced to align to 3× grid?
3:14professorsil How does the 3×3 box surrounding the stuff you pick up get aligned? Is it just forced to align to 3× grid?
4:22btrap What resources did you use to port from Metal? I find porting from OpenGL to Metal to be challenging3
4:22btrap What resources did you use to port from Metal? I find porting from OpenGL to Metal to be challenging3
4:22btrap What resources did you use to port from Metal? I find porting from OpenGL to Metal to be challenging3
5:02bvisness What other kinds of games have you created?4
5:02bvisness What other kinds of games have you created?4
5:02bvisness What other kinds of games have you created?4
6:18Miblo Mooselutions5
6:18Miblo Mooselutions5
6:18Miblo Mooselutions5
6:21badbanana For the random block generation, is it to sort of to help deal with the blank page problem for puzzle / level design?
6:21badbanana For the random block generation, is it to sort of to help deal with the blank page problem for puzzle / level design?
6:21badbanana For the random block generation, is it to sort of to help deal with the blank page problem for puzzle / level design?
8:34AC: Big round of applause for Cove Kid
8:34AC: Big round of applause for Cove Kid
8:34AC: Big round of applause for Cove Kid