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Metadesk - Q&A
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0:00nakst At what point do you think a project should shift from a really simple config format like ini files to something more complex?
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0:00nakst At what point do you think a project should shift from a really simple config format like ini files to something more complex?
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0:00nakst At what point do you think a project should shift from a really simple config format like ini files to something more complex?
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1:04felixk Are you planning on providing a hand-full of "default converter" like Metadesk to HTML, C, etc or are you "just" shipping the Metadesk standard libray and format description?
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1:04felixk Are you planning on providing a hand-full of "default converter" like Metadesk to HTML, C, etc or are you "just" shipping the Metadesk standard libray and format description?
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1:04felixk Are you planning on providing a hand-full of "default converter" like Metadesk to HTML, C, etc or are you "just" shipping the Metadesk standard libray and format description?
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2:20laremere What are some practical examples where you've used Metadesk?
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2:20laremere What are some practical examples where you've used Metadesk?
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2:20laremere What are some practical examples where you've used Metadesk?
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5:19dotbmp Do you think eventually as Dion is developed further Metadesk will be replaced within the Dion format (for cases where consuming marked up text is still needed for compatibility)? An off-the-top example might be cross-compilation or bindings generation for C codebases
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5:19dotbmp Do you think eventually as Dion is developed further Metadesk will be replaced within the Dion format (for cases where consuming marked up text is still needed for compatibility)? An off-the-top example might be cross-compilation or bindings generation for C codebases
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5:19dotbmp Do you think eventually as Dion is developed further Metadesk will be replaced within the Dion format (for cases where consuming marked up text is still needed for compatibility)? An off-the-top example might be cross-compilation or bindings generation for C codebases
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6:21bvisness The actual structure of Metadesk feels LISP-y to me. What are your thoughts on that and what sets Metadesk apart? (Other simple text languages seem to actually have more complex structure)
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6:21bvisness The actual structure of Metadesk feels LISP-y to me. What are your thoughts on that and what sets Metadesk apart? (Other simple text languages seem to actually have more complex structure)
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6:21bvisness The actual structure of Metadesk feels LISP-y to me. What are your thoughts on that and what sets Metadesk apart? (Other simple text languages seem to actually have more complex structure)
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8:17pebaz Can you speak more about what influenced the decision to associate with JSON?
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8:17pebaz Can you speak more about what influenced the decision to associate with JSON?
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8:17pebaz Can you speak more about what influenced the decision to associate with JSON?
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9:21ratfactor Do you think there's some way we could ever program using more complicated formats within simpler ones? Like how we can use raw HTML within Markdown only as needed for more complicated layout than Markdown alone can describe
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9:21ratfactor Do you think there's some way we could ever program using more complicated formats within simpler ones? Like how we can use raw HTML within Markdown only as needed for more complicated layout than Markdown alone can describe
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9:21ratfactor Do you think there's some way we could ever program using more complicated formats within simpler ones? Like how we can use raw HTML within Markdown only as needed for more complicated layout than Markdown alone can describe
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11:22michaelbartnett Have you made any special considerations for mergeability of the Metadesk (or Dion) format (either as it exists now, or how you plan to evolve it in the future)? Thinking less about the metaprogramming case, and more of the data definition case (website posts, game assets, etc.)
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11:22michaelbartnett Have you made any special considerations for mergeability of the Metadesk (or Dion) format (either as it exists now, or how you plan to evolve it in the future)? Thinking less about the metaprogramming case, and more of the data definition case (website posts, game assets, etc.)
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11:22michaelbartnett Have you made any special considerations for mergeability of the Metadesk (or Dion) format (either as it exists now, or how you plan to evolve it in the future)? Thinking less about the metaprogramming case, and more of the data definition case (website posts, game assets, etc.)
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12:52martinfouilleul Metadesk seems to represent trees, but not arbitrary graphs (unless you use identifiers to link two nodes), which seems to be a limitation of text. What's your approach on directly referencing non-children nodes in the Dion format?
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12:52martinfouilleul Metadesk seems to represent trees, but not arbitrary graphs (unless you use identifiers to link two nodes), which seems to be a limitation of text. What's your approach on directly referencing non-children nodes in the Dion format?
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12:52martinfouilleul Metadesk seems to represent trees, but not arbitrary graphs (unless you use identifiers to link two nodes), which seems to be a limitation of text. What's your approach on directly referencing non-children nodes in the Dion format?
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