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Previous: 'Muratori'
⏫
5:12 : The voice of a wild Abner comes through
5:12 : The voice of a wild Abner comes through
5:12 : The voice of a wild Abner comes through
5:55 : Introduce Sean
5:55 : Introduce Sean
5:55 : Introduce Sean
6:56 : A wild Sean appears
6:56 : A wild Sean appears
6:56 : A wild Sean appears
7:26 : Introduce the stream
7:26 : Introduce the stream
7:26 : Introduce the stream
8:28 : Audio woes
8:28 : Audio woes
8:28 : Audio woes
9:28 : Starting programming in BASIC and assembly on the Atari 2600 while reading Creative Computing and Byte Magazine from the school library (1979)
9:28 : Starting programming in BASIC and assembly on the Atari 2600 while reading Creative Computing and Byte Magazine from the school library (1979)
9:28 : Starting programming in BASIC and assembly on the Atari 2600 while reading Creative Computing and Byte Magazine from the school library (1979)
11:42 : College, majoring in Computer Science and Philosophy
11:42 : College, majoring in Computer Science and Philosophy
11:42 : College, majoring in Computer Science and Philosophy
16:51 : Professional career at a start-up in Texas (1992-1994), at Looking Glass (1994-2001), becoming an indie game developer (2001), helping on Braid (2008) and joining RAD (2008)
16:51 : Professional career at a start-up in Texas (1992-1994), at Looking Glass (1994-2001), becoming an indie game developer (2001), helping on Braid (2008) and joining RAD (2008)
16:51 : Professional career at a start-up in Texas (1992-1994), at Looking Glass (1994-2001), becoming an indie game developer (2001), helping on Braid (2008) and joining RAD (2008)
22:56 : Technical hitching
22:56 : Technical hitching
22:56 : Technical hitching
23:50afk
23:50afk
23:50afk
28:27 : Return
28:27 : Return
28:27 : Return
28:54 : Professional career, continued, at RAD (2008-) and making stb libraries
28:54 : Professional career, continued, at RAD (2008-) and making stb libraries
28:54 : Professional career, continued, at RAD (2008-) and making stb libraries
29:58 : The origin of stb libraries
29:58 : The origin of stb libraries
29:58 : The origin of stb libraries
35:04 : Programming in the 80s, including racing the beam1
35:04 : Programming in the 80s, including racing the beam1
35:04 : Programming in the 80s, including racing the beam1
41:37 : Programming in the 80s vs today
41:37 : Programming in the 80s vs today
41:37 : Programming in the 80s vs today
46:23 : Scheduled break
46:23 : Scheduled break
46:23 : Scheduled break
47:03afk
47:03afk
47:03afk
52:21 : Return with a clip from Thief: The Dark Project
🎬
52:21 : Return with a clip from Thief: The Dark Project
🎬
52:21 : Return with a clip from Thief: The Dark Project
🎬
53:48 : Working on the rendering for Thief
53:48 : Working on the rendering for Thief
53:48 : Working on the rendering for Thief
1:00:44 : The experience of working at Looking Glass, and later working solo
1:00:44 : The experience of working at Looking Glass, and later working solo
1:00:44 : The experience of working at Looking Glass, and later working solo
1:06:58 : Thoughts on the practice of stitching together libraries, including Frederick P. Brooks' article 'No Silver Bullet'2
1:06:58 : Thoughts on the practice of stitching together libraries, including Frederick P. Brooks' article 'No Silver Bullet'2
1:06:58 : Thoughts on the practice of stitching together libraries, including Frederick P. Brooks' article 'No Silver Bullet'2
1:10:05 : Thoughts on the experience of modern users and programmers
1:10:05 : Thoughts on the experience of modern users and programmers
1:10:05 : Thoughts on the experience of modern users and programmers
1:12:02 : Being a technologist, thoughts for the future hopefully getting back into games, and making stb libraries for personal use
1:12:02 : Being a technologist, thoughts for the future hopefully getting back into games, and making stb libraries for personal use
1:12:02 : Being a technologist, thoughts for the future hopefully getting back into games, and making stb libraries for personal use
1:15:58 : Thoughts on the potential impact of Handmade Dev as a community making potentially high quality software, with limited reach
1:15:58 : Thoughts on the potential impact of Handmade Dev as a community making potentially high quality software, with limited reach
1:15:58 : Thoughts on the potential impact of Handmade Dev as a community making potentially high quality software, with limited reach
1:20:20 : Getting into the handmade mindset
1:20:20 : Getting into the handmade mindset
1:20:20 : Getting into the handmade mindset
1:22:31 : OBBG3, Uses This interview4 and other streaming possibilities
1:22:31 : OBBG3, Uses This interview4 and other streaming possibilities
1:22:31 : OBBG3, Uses This interview4 and other streaming possibilities
1:25:39 : Writing an easy-to-use API / library, including a JPEG and PNG library
1:25:39 : Writing an easy-to-use API / library, including a JPEG and PNG library
1:25:39 : Writing an easy-to-use API / library, including a JPEG and PNG library
1:32:07 : Struggling to build SDL on Windows, in "What Programming Is Never About"
🎬
1:32:07 : Struggling to build SDL on Windows, in "What Programming Is Never About"
🎬
1:32:07 : Struggling to build SDL on Windows, in "What Programming Is Never About"
🎬
1:33:25 : Minimising friction in build systems and general library inclusion
1:33:25 : Minimising friction in build systems and general library inclusion
1:33:25 : Minimising friction in build systems and general library inclusion
1:38:38 : Writing in C without declare anywhere, syntax highlighting and operator overloading
1:38:38 : Writing in C without declare anywhere, syntax highlighting and operator overloading
1:38:38 : Writing in C without declare anywhere, syntax highlighting and operator overloading
1:48:02 : Wrist issues, programming while sitting on a futon
1:48:02 : Wrist issues, programming while sitting on a futon
1:48:02 : Wrist issues, programming while sitting on a futon
1:50:15 : On just making everything needed,5 and growing up in a fantasy world
1:50:15 : On just making everything needed,5 and growing up in a fantasy world
1:50:15 : On just making everything needed,5 and growing up in a fantasy world
1:54:00 : Overseeing collaborators to stb, with a plug of the Requested libraries issue6
1:54:00 : Overseeing collaborators to stb, with a plug of the Requested libraries issue6
1:54:00 : Overseeing collaborators to stb, with a plug of the Requested libraries issue6
1:57:49 : Designing a language for tools to ease memory management
1:57:49 : Designing a language for tools to ease memory management
1:57:49 : Designing a language for tools to ease memory management
2:08:42 : Vampire schedule
2:08:42 : Vampire schedule
2:08:42 : Vampire schedule
2:13:30 : Advice to become a better programmerα
2:13:30 : Advice to become a better programmerα
2:13:30 : Advice to become a better programmerα
2:15:50 : Enjoying the process of making projects
2:15:50 : Enjoying the process of making projects
2:15:50 : Enjoying the process of making projects
2:17:15 : Excelling at programming despite not enjoying it
2:17:15 : Excelling at programming despite not enjoying it
2:17:15 : Excelling at programming despite not enjoying it
2:21:23 : Contrasting with Casey's programming philosophy
2:21:23 : Contrasting with Casey's programming philosophy
2:21:23 : Contrasting with Casey's programming philosophy
2:23:10 : Thanks to Sean for being here
2:23:10 : Thanks to Sean for being here
2:23:10 : Thanks to Sean for being here
2:24:38Closing screen
2:24:38Closing screen
2:24:38Closing screen
2:29:09afk
2:29:09afk
2:29:09afk
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Next: 'Ryg, Part I'
⏬