Ryg, Part I
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Previous: 'Barrett'
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0:43 : A wild Abner appears to introduce Fabian
0:43 : A wild Abner appears to introduce Fabian
0:43 : A wild Abner appears to introduce Fabian
3:05 : On becoming a programmer, starting with QBasic, and first learning English
3:05 : On becoming a programmer, starting with QBasic, and first learning English
3:05 : On becoming a programmer, starting with QBasic, and first learning English
8:34 : Playing Lucas Arts games on a 286
8:34 : Playing Lucas Arts games on a 286
8:34 : Playing Lucas Arts games on a 286
10:39 : On discovering the demoscene and various rendering techniques1,2,3
10:39 : On discovering the demoscene and various rendering techniques1,2,3
10:39 : On discovering the demoscene and various rendering techniques1,2,3
17:54 : On outgrowing Turbo Pascal for Watcom C, and getting into tracker music
17:54 : On outgrowing Turbo Pascal for Watcom C, and getting into tracker music
17:54 : On outgrowing Turbo Pascal for Watcom C, and getting into tracker music
20:28 : On discovering Linux and open-source, and contributing to the Cubic player documentation4
20:28 : On discovering Linux and open-source, and contributing to the Cubic player documentation4
20:28 : On discovering Linux and open-source, and contributing to the Cubic player documentation4
26:04 : On really getting into the demoscene via Tammo Hinrichs and Felix Domke, attending mekka&symposium
26:04 : On really getting into the demoscene via Tammo Hinrichs and Felix Domke, attending mekka&symposium
26:04 : On really getting into the demoscene via Tammo Hinrichs and Felix Domke, attending mekka&symposium
28:22 : The pleasure of demoscene programming
28:22 : The pleasure of demoscene programming
28:22 : The pleasure of demoscene programming
30:18 : On that first Mekka party and joining Farbrausch5
30:18 : On that first Mekka party and joining Farbrausch5
30:18 : On that first Mekka party and joining Farbrausch5
33:59 : On making the demo system used for fr-08: .the .product6
33:59 : On making the demo system used for fr-08: .the .product6
33:59 : On making the demo system used for fr-08: .the .product6
37:44 : On compressing executables using tools like UPX7, aPACK, frp8 and kkrunchy9
37:44 : On compressing executables using tools like UPX7, aPACK, frp8 and kkrunchy9
37:44 : On compressing executables using tools like UPX7, aPACK, frp8 and kkrunchy9
42:20 : On working with Chaos on fr-013: flybye10 and candytron11
42:20 : On working with Chaos on fr-013: flybye10 and candytron11
42:20 : On working with Chaos on fr-013: flybye10 and candytron11
45:11 : Halfedge data structure in computational geometry, and the scarcity of good papers on them12,13,14
45:11 : Halfedge data structure in computational geometry, and the scarcity of good papers on them12,13,14
45:11 : Halfedge data structure in computational geometry, and the scarcity of good papers on them12,13,14
50:20 : Writing demos mostly in C++ while being mindful of complexity and code size
50:20 : Writing demos mostly in C++ while being mindful of complexity and code size
50:20 : Writing demos mostly in C++ while being mindful of complexity and code size
1:06:20 : Do you think you would be the same programmer you are now if you were brought up in an environment in which frameworks were heavily encouraged
1:06:20 : Do you think you would be the same programmer you are now if you were brought up in an environment in which frameworks were heavily encouraged
1:06:20 : Do you think you would be the same programmer you are now if you were brought up in an environment in which frameworks were heavily encouraged
1:07:28 : On the fundamental mindset that drives one to break down and learn how a thing works15
1:07:28 : On the fundamental mindset that drives one to break down and learn how a thing works15
1:07:28 : On the fundamental mindset that drives one to break down and learn how a thing works15
1:13:23 : How did you make it to the current company you're in?
1:13:23 : How did you make it to the current company you're in?
1:13:23 : How did you make it to the current company you're in?
1:13:36 : On fulfilling contracts, hitting burnout, graduating (majoring in Computer Science, with a minor in Maths) and working with Chaos on sports games
1:13:36 : On fulfilling contracts, hitting burnout, graduating (majoring in Computer Science, with a minor in Maths) and working with Chaos on sports games
1:13:36 : On fulfilling contracts, hitting burnout, graduating (majoring in Computer Science, with a minor in Maths) and working with Chaos on sports games
1:20:25 : On finding Casey and Sean at the Molly Rocket forums, and receiving the offer from Jeff Roberts to work on Larrabee at RAD Game Tools16
1:20:25 : On finding Casey and Sean at the Molly Rocket forums, and receiving the offer from Jeff Roberts to work on Larrabee at RAD Game Tools16
1:20:25 : On finding Casey and Sean at the Molly Rocket forums, and receiving the offer from Jeff Roberts to work on Larrabee at RAD Game Tools16
1:23:47 : Break
1:23:47 : Break
1:23:47 : Break
1:24:55afk
1:24:55afk
1:24:55afk
1:30:10 : Return
1:30:10 : Return
1:30:10 : Return
1:32:05 : Setting up for talking about Handmade Hero and HandmadeDev
1:32:05 : Setting up for talking about Handmade Hero and HandmadeDev
1:32:05 : Setting up for talking about Handmade Hero and HandmadeDev
1:34:23 : On writing code, but being ambivalent about strong dissatisfaction with general purpose tools
1:34:23 : On writing code, but being ambivalent about strong dissatisfaction with general purpose tools
1:34:23 : On writing code, but being ambivalent about strong dissatisfaction with general purpose tools
1:39:34 : Panic!
1:39:34 : Panic!
1:39:34 : Panic!
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Next: 'Ryg, Part II'
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