Conference Guide

Ryg, Part I
?
?

Keyboard Navigation

Global Keys

[, < / ], > Jump to previous / next episode
W, K, P / S, J, N Jump to previous / next timestamp
t / T Toggle theatre / SUPERtheatre mode
V Revert filter to original state Y Select link (requires manual Ctrl-c)

Menu toggling

q Quotes r References f Filter y Link c Credits

In-Menu and Index Controls

a
w
s
d
h j k l


Esc Close menu / unfocus timestamp

Quotes and References Menus and Index

Enter Jump to timestamp

Quotes, References and Credits Menus

o Open URL (in new tab)

Filter Menu

x, Space Toggle category and focus next
X, ShiftSpace Toggle category and focus previous
v Invert topics / media as per focus

Filter and Link Menus

z Toggle filter / linking mode

Credits Menu

Enter Open URL (in new tab)
0:43Abner Coimbre: A wild Abner appears to introduce Fabian
0:43Abner Coimbre: A wild Abner appears to introduce Fabian
0:43Abner Coimbre: A wild Abner appears to introduce Fabian
3:05Fabian Giesen: On becoming a programmer, starting with QBasic, and first learning English
3:05Fabian Giesen: On becoming a programmer, starting with QBasic, and first learning English
3:05Fabian Giesen: On becoming a programmer, starting with QBasic, and first learning English
8:34FG: Playing Lucas Arts games on a 286
8:34FG: Playing Lucas Arts games on a 286
8:34FG: Playing Lucas Arts games on a 286
10:21garlandobloom abnercoimbre Just ask Fabian if he can turn down the speakers a bit on his end since it's echoing
🗪
10:21garlandobloom abnercoimbre Just ask Fabian if he can turn down the speakers a bit on his end since it's echoing
🗪
10:21garlandobloom abnercoimbre Just ask Fabian if he can turn down the speakers a bit on his end since it's echoing
🗪
10:39FG: On discovering the demoscene and various rendering techniques1,2,3
10:39FG: On discovering the demoscene and various rendering techniques1,2,3
10:39FG: On discovering the demoscene and various rendering techniques1,2,3
17:54FG: On outgrowing Turbo Pascal for Watcom C, and getting into tracker music
17:54FG: On outgrowing Turbo Pascal for Watcom C, and getting into tracker music
17:54FG: On outgrowing Turbo Pascal for Watcom C, and getting into tracker music
20:28FG: On discovering Linux and open-source, and contributing to the Cubic player documentation4
20:28FG: On discovering Linux and open-source, and contributing to the Cubic player documentation4
20:28FG: On discovering Linux and open-source, and contributing to the Cubic player documentation4
26:04FG: On really getting into the demoscene via Tammo Hinrichs and Felix Domke, attending mekka&symposium
26:04FG: On really getting into the demoscene via Tammo Hinrichs and Felix Domke, attending mekka&symposium
26:04FG: On really getting into the demoscene via Tammo Hinrichs and Felix Domke, attending mekka&symposium
28:22FG: The pleasure of demoscene programming
28:22FG: The pleasure of demoscene programming
28:22FG: The pleasure of demoscene programming
30:18FG: On that first Mekka party and joining Farbrausch5
30:18FG: On that first Mekka party and joining Farbrausch5
30:18FG: On that first Mekka party and joining Farbrausch5
33:59FG: On making the demo system used for fr-08: .the .product6
33:59FG: On making the demo system used for fr-08: .the .product6
33:59FG: On making the demo system used for fr-08: .the .product6
37:44FG: On compressing executables using tools like UPX7, aPACK, frp8 and kkrunchy9
37:44FG: On compressing executables using tools like UPX7, aPACK, frp8 and kkrunchy9
37:44FG: On compressing executables using tools like UPX7, aPACK, frp8 and kkrunchy9
42:20FG: On working with Chaos on fr-013: flybye10 and candytron11
42:20FG: On working with Chaos on fr-013: flybye10 and candytron11
42:20FG: On working with Chaos on fr-013: flybye10 and candytron11
45:11FG: Halfedge data structure in computational geometry, and the scarcity of good papers on them12,13,14
45:11FG: Halfedge data structure in computational geometry, and the scarcity of good papers on them12,13,14
45:11FG: Halfedge data structure in computational geometry, and the scarcity of good papers on them12,13,14
50:20FG: Writing demos mostly in C++ while being mindful of complexity and code size
50:20FG: Writing demos mostly in C++ while being mindful of complexity and code size
50:20FG: Writing demos mostly in C++ while being mindful of complexity and code size
1:06:20AC: Do you think you would be the same programmer you are now if you were brought up in an environment in which frameworks were heavily encouraged
1:06:20AC: Do you think you would be the same programmer you are now if you were brought up in an environment in which frameworks were heavily encouraged
1:06:20AC: Do you think you would be the same programmer you are now if you were brought up in an environment in which frameworks were heavily encouraged
1:07:28FG: On the fundamental mindset that drives one to break down and learn how a thing works15
1:07:28FG: On the fundamental mindset that drives one to break down and learn how a thing works15
1:07:28FG: On the fundamental mindset that drives one to break down and learn how a thing works15
1:13:23AC: How did you make it to the current company you're in?
1:13:23AC: How did you make it to the current company you're in?
1:13:23AC: How did you make it to the current company you're in?
1:13:36FG: On fulfilling contracts, hitting burnout, graduating (majoring in Computer Science, with a minor in Maths) and working with Chaos on sports games
1:13:36FG: On fulfilling contracts, hitting burnout, graduating (majoring in Computer Science, with a minor in Maths) and working with Chaos on sports games
1:13:36FG: On fulfilling contracts, hitting burnout, graduating (majoring in Computer Science, with a minor in Maths) and working with Chaos on sports games
1:20:25FG: On finding Casey and Sean at the Molly Rocket forums, and receiving the offer from Jeff Roberts to work on Larrabee at RAD Game Tools16
1:20:25FG: On finding Casey and Sean at the Molly Rocket forums, and receiving the offer from Jeff Roberts to work on Larrabee at RAD Game Tools16
1:20:25FG: On finding Casey and Sean at the Molly Rocket forums, and receiving the offer from Jeff Roberts to work on Larrabee at RAD Game Tools16
1:23:47AC: Break
1:23:47AC: Break
1:23:47AC: Break
1:30:10AC: Return
1:30:10AC: Return
1:30:10AC: Return
1:32:05AC: Setting up for talking about Handmade Hero and HandmadeDev
1:32:05AC: Setting up for talking about Handmade Hero and HandmadeDev
1:32:05AC: Setting up for talking about Handmade Hero and HandmadeDev
1:34:23FG: On writing code, but being ambivalent about strong dissatisfaction with general purpose tools
1:34:23FG: On writing code, but being ambivalent about strong dissatisfaction with general purpose tools
1:34:23FG: On writing code, but being ambivalent about strong dissatisfaction with general purpose tools
1:39:34FG: Panic!
1:39:34FG: Panic!
1:39:34FG: Panic!